The uppermost row of tiles is a valid spawn location for the stars, yet going up there causes a game over. The fact that the left and right arrows aren't the same size as the up and down ones bugs me too, lol
The uppermost row of tiles is a valid spawn location for the stars, yet going up there causes a game over. The fact that the left and right arrows aren't the same size as the up and down ones bugs me too, lol
No indication of how much each upgrade costs or what they do, no audio, no a/v feedback for clicks and... admitting to (an at least partial) ban evasion...? I think? What???
Correct me if I'm wrong but... huh??
Would also reccomend typing the text for the buttons. it's pretty rough as is
i was trying to do ur problems but i couldn't find a way to maybe i'll work on it later thanks for ur feedback!
Jumping feels bad (too weighty, I'd say), and the visuals are incredibly bland to say the least. I appreciate the fact that all of the terrain is semisolid simply because all of it looks the same and smacking against an unexpected wall or ceiling would suck.
Maybe I'm tripping, but it also feels like the green fireball(?) hitbox is slightly larger than the sprite since I constantly misjudge just how far I need to jump and just barely clip it on the way back down.
The lack of music is also another thing, but please for the love of god don't tell me you intentionally let the game be played in portrait on mobile, it makes for an unfathomably worse experience. (The buttons are also too small + too far into the corners in landscape, imo)
Yippee edit time: Referencing both portrait and landscape screen orientations *should* make it abundantly clear that I was playing this on my phone. The onscreen controls don't even exist playing it in browser, but also the jump is literally fine playing this way. Maybe try looking into that, as holding jump for the same amount of time should yield identical results regardless of input method.
On computers just ignore the joysticks and play with the arrow keys
Seems like the respawn/retry function is entirely broken, as hitting a spike softlocks
Edit: I did indeed press every one of the Scratch buttons before leaving my review, starting with the flag. Nothing happened lol.
Glad to see a basic game function properly implemented though, but it's still one of the most bland and uninspired endless games I've come across
You just had to press the green flag. It’s now in the game though
If it didn’t work after pressing the flag, it might be a problem with the device. I got my friends to play test the game and it worked fine but I will look into that.
I edited the game again so it automatically resets and I tried to fix the soft lock. It should be good now.
I just added another game mechanic. I hope you’re happy it’s less bland now. Also I fixed a bug.
Really fun, but is Puzzle #23 solvable in the GBC version? (unsure if they differ)
The guide seems to tell you to stack two yellow diamonds, and despite the scissors prompting you that you're ready to go (and double checking it myself), the game says that the code cannot be right as it does not use all available symbols, even though I have
Can confirm they're all solvable.
Read ahead if you don't mind a spoiler: The bottom chunk goes to the far left side of the board (It's diamond should be red).
Having to move the mouse back and forth to hit enter and then click the textbox again is needlessly tedious as opposed to just hitting enter
Also, pressing quit and starting a new game stacks the music, lol
Thank you. It's no longer stacking. Also, you can just hit enter now.
Doesn't seem to actually... work?
The screen is smaller than the game window, and clicking on any of the buttons does nothing
I Will go and fix it ,thanks for pointing it out
Saying you take inspiration from the ZX Spectrum isn't a free out to the game looking like shit, especially since it isn't actually accurate to it nor homebrew for it.
The ZX Spectrum also had sound in its games.
Very, VERY early build, as made apparent by the version number being listed as 0.0.1
Placing blocks seems to not work, nor does changing blocks, and breaking blocks is VERY disjointed from where my mouse cursor is. Movement is very weird, seeming to be based on pressing a key to move forward, and holding left or right of that to turn while moving, as pressing anything other than forward snaps the camera to that direction and rotates the controls accordingly??
Big fan of the Rat Rectangle, but that isn't enough to justify uploading something that can barely be considered a functional demo
Edit for 0.0.2: Still not functional enough to be considered a game, adding music you don't own and an overbearing ambience loop does not fix this
Yes its very early build so i working on 0.0.1_01 that will be bug fix, most of things are broken bcs it made in construct 3.
It's okay to be wrong. Just don't tilt over it, idiot!!
Age 23, They/Them
quarter muncher
Joined on 10/18/24